Download Touch of Class: Learning to Program Well with Objects and by Bertrand Meyer PDF

By Bertrand Meyer

From item know-how pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM software program approach Award, a progressive textbook that makes studying programming enjoyable and profitable. Meyer builds his presentation on a wealthy object-oriented software program method assisting pix and multimedia, which scholars can use to supply amazing purposes from day one, then comprehend inside of out as they research new programming concepts.

Unique to the touch of sophistication is a mixture of a pragmatic, hands-on method of programming with the creation of sound theoretical aid thinking about assisting scholars research the development of top quality software program. using complete colour brings intriguing programming suggestions to life.

Among the necessary gains of the e-book is using layout via agreement, severe to software program caliber and supplying a steady creation to formal equipment.

Will provide scholars an important virtue by way of educating professional-level concepts in a literate, secure and funny way.

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Extra resources for Touch of Class: Learning to Program Well with Objects and Contracts

Sample text

Such an approach helps turn out students for whom correctness concerns are not an academic chimera but a natural, ever-present component of the software construction process. In the same spirit, the discussion of high-level functional objects (agents, chapter 17, and their application to event-driven programming in chapter 18) provides the opportunity of a simple introduction to lambda calculus, including currying — mathematical topics that are seldom broached in introductory courses but have applications throughout the study of programming.

The final chapter in this part applies agent techniques to an important style of programming: event-driven computation. This is the opportunity to review another design pattern, Observer, and analyze its limitations. Part V adds the final dimension, beyond mere programming, by introducing concepts of software engineering for large, long-term projects. Appendices, already mentioned, provide an introduction to programming languages with which students should be familiar: Java, C#, C++ — a bridge between the C and O-O worlds — and C itself.

I cannot find strong enough words to describe the value of the extremely diligent proofreading of the final version by Annie Meyer and Raphaël Meyer, resulting in hundreds (actually thousands) of corrections and improvements. Since so many people have helped I am afraid I am forgetting some, and will keep a version of this section online, correcting any omissions. I do want to end, however, by acknowledging the help and advice of Monika Riepl, from le-tex publishing services in Leipzig, on typesetting issues, and the warm and efficient support, throughout the publishing process, of Hermann Engesser and Dorothea Glaunsinger from Springer Verlag.

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