Download Masterminds of Programming: Conversations with the Creators by Shane Warden, Federico Biancuzzi PDF

By Shane Warden, Federico Biancuzzi

Masterminds of Programming positive aspects specific interviews with the creators of numerous old and hugely influential programming languages. during this certain assortment, you'll know about the procedures that resulted in particular layout judgements, together with the pursuits that they had in brain, the trade-offs they'd to make, and the way their studies have left an influence on programming at the present time. Masterminds of Programming comprises person interviews with:

-Adin D. Falkoff: APL
-Thomas E. Kurtz: BASIC
-Charles H. Moore: FORTH
-Robin Milner: ML
-Donald D. Chamberlin: SQL
-Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK
-Charles Geschke and John Warnock: PostScript
-Bjarne Stroustrup: C++
-Bertrand Meyer: Eiffel
-Brad Cox and Tom Love: Objective-C
-Larry Wall: Perl
-Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell
-Guido van Rossum: Python
-Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua
-James Gosling: Java
-Grady Booch, Ivar Jacobson, and James Rumbaugh: UML
-Anders Hejlsberg: Delphi inventor and lead developer of C#

If you're attracted to the folks whose imaginative and prescient and difficult paintings assisted in shaping the pc undefined, you'll locate Masterminds of Programming interesting.

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Extra info for Masterminds of Programming: Conversations with the Creators of Major Programming Languages

Sample text

What we just did was setting up Android Studio to make available the latest, prewritten code called an API that we will interact with throughout the book. Building the project 1. Click on New Project... as indicated in the following screenshot: [ 23 ] Getting Started with Android 2. The Create New Project configuration window will appear. com (or you could use your own company website name here), as shown in the following screenshot: [ 24 ] Chapter 2 3. Now click on the Next button. On the next screen, check that the Phone and Tablet checkbox has a tick in it.

Click on the top button, configure the text property, and enter the value Play. 6. Click on the middle button, configure the text property, and enter the value High Scores. 7. Click on the lowest button, configure the text property, and enter the value Quit. 8. As the buttons now contain different amounts of text relative to each other, they will be of slightly different sizes. You can even them up to match the intended layout by clicking and dragging the edges of the smaller buttons to match the larger ones.

You can download the entire sample from the code download section of the book's companion website. Using the sample code All of the code in this book is organized in projects. If a project spans more than one chapter, a project is provided for each chapter in its finished state. This helps you see the progression and not just the end result. All you need to do to open the project in Android Studio is explained as follows: 1. Download the code for this book. 2. In Android Studio from the menu bar, navigate to File | Close project.

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