Download iOS SDK Programming: A Beginner's Guide by James A. Brannan, Blake Ward PDF

By James A. Brannan, Blake Ward

Boost, try out, and debug iPhone, iPad, and iPod contact purposes with aid from this functional source. iOS SDK Programming: A Beginner's advisor indicates you the way to take advantage of Objective-C and Apple's new Xcode four improvement surroundings with an built-in, easy-to-use Interface Builder. You'll examine which UIView subclasses to exploit while laying out an iOS app and grasp the entire iOS person interface controls. surroundings program personal tastes and storing software information also are lined. The ebook explains tips on how to combine multimedia into your apps and increase common apps that run at the iPhone, iPod contact, and iPad. You'll how you can benefit from the iPad's better exhibit and the hot positive aspects of iOS 4.2. through the top of this booklet, you'll be able to create the subsequent bit hit within the iTunes App Store!

Designed for simple Learning:

Key abilities & Concepts--Chapter-opening lists of particular talents coated within the chapter
Try This--Hands-on routines that enable you to practice your skills
Notes--Extra info regarding the subject being covered
Tips--Helpful reminders or exchange methods of doing things
Cautions--Errors and pitfalls to avoid
Annotated Syntax--Example code with remark that describes the programming thoughts being illustrated

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Additional info for iOS SDK Programming: A Beginner's Guide

Example text

The implementation contains the method definitions for the class. c extension.

A pointer points to the particular cubbyhole, but the pointer’s value is not the value in the cubbyhole; the pointer’s value is the cubbyhole’s address. In Figure 2-3, the cubbyhole n is located in row 2, column 5, and its value is 12. Cubbyhole n’s value is 12, and its address is second row, fifth column. Pointer p points to n’s location, which is second row, fifth column. Pointer p’s value is not 12, but rather, second row, fifth column. This is an important distinction. Chapter 2: A C Refresher 1,1 666 234 323 6 Figure 2-3 8 46 6 32 44 12 n 2,5 P Pointers as cubbyholes You indicate pointers using the asterisk (*).

Double-click the button on the canvas, and give the button a title. 9. Drag a label from the library to the canvas (Figure 1-12). Chapter 1: Figure 1-11 The iOS Software Development Kit (SDK) Adding a button 10. Select File | Save to save your interface changes. You can select View | Utilities | Hide Utilities from the main menu to hide the object library for now. 11. m in the Classes folder in Groups & Files. Xcode should display the file in the editor pane (Figure 1-13). 12. h and modify the file so that it matches Listing 1-1.

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