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By Andy Farnell

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But what if the data you want to keep comes from another source, like an external MIDI fader board? A useful object is loadbang which generates a bang message as soon as the patch loads. You can use this in combination with a message box to initialise some values. The contents of message set $1 $2 $3 boxes are saved and loaded with the patch. When you loadbang need to stop working on a project but have it load the 4 6 8 last state next time around then list data can be saved pd synthesiser in the patch with a message box by using the special set prefix.

In Fig. 12 we see a counter change 1 that has been stopped after reaching 3. The components be1 low it are designed to divide the timebase in half. }. There should be half as many numbers in the output during the same time interval. In other words the output changes half as often as the input. 5 and int truncates this to 1. 3 Data flow control 27 appear, since the same number was sent when the input was 2. } as output. Send and receive objects Very useful for when patches get too visually dense, or when you are working with patches spread across many canvases.

The list {5 10 15 } becomes {15 5 10 } when put through the substitution $3 $1 $2 . 5 6 7 pack 5 10 15 Persistence You will often want to set up a patch so it’s in a certain state when loaded. It’s possible to tell most GUI objects to output the last value they had when the patch was saved. You can do this by setting the init checkbox in the properties panel. But what if the data you want to keep comes from another source, like an external MIDI fader board? A useful object is loadbang which generates a bang message as soon as the patch loads.

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