By Rajiv Ramnath
The final beginner's consultant to programming within the iOS environment
The Apple App shop is a gold mine for builders, yet with extra apps for the iPhone, iPad, and iPod contact being extra each day, it?s necessary to have an outstanding programming starting place to create the simplest apps attainable. If you're desirous to study the bits and bobs of iOS programming, this is often your booklet. It teaches object-oriented programming in the iOS framework from the floor up, getting ready you to create the subsequent large iPhone or iPad app.
Get a deal with at the iOS framework, object-oriented most sensible practices, and the Xcode programming atmosphere, then realize how you can create basic interfaces, use libraries, create and expand gadgets, and extra. no matter if you're simply beginning out in programming or basically new to iOS, For Dummies is the proper beginning.
• specializes in educating object-oriented programming in the iOS framework and comprises top practices for development apps which are effortless to debug, evolve, and maintain
• makes use of uncomplicated examples to illustrate object-oriented programming output within the iPhone surroundings whereas educating real-world programming strategies and applications
• offers an intensive knowing of the framework and object-oriented rules to aid starting programmers make optimal use of iOS
• Covers operating with the Xcode atmosphere and storyboards; developing easy interfaces; utilizing libraries, capabilities, buildings, arrays, and guidelines; and growing and lengthening objects
Beginning iOS Programming For Dummies is your straight forward advisor to getting all started with iOS programming.
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Additional resources for Beginning iOS Programming For Dummies
On the other hand, perhaps too much time was spent refactoring existing, working code, with not enough emphasis on introducing new behavior to the system. Whatever the reason, a 25-percent drop in velocity is not always disastrous, but it could be indicative of further problems to come that you should address as soon as possible. Week-after-week reductions in velocity—protracted deceleration—is a definite problem and probably points to code that is not adaptive to change; something that this book will help you address.
FIGURE 1-7 A sprint burndown chart at the beginning of a sprint. The straight line shows the “line of best fit” to the sprint goal (23 story points, in this example). 24 PART I An Agile foundation From the Library of Ida Schander At each morning’s stand-up Scrum meeting, the points associated with any completed user stories are claimed and deducted from the current remaining total. As illustrated in Figure 1-8, this shows the actual progress of the sprint against the necessary progress in order to achieve the sprint goal.
It is equivalent to saying something like, “We don’t have time for design,” which indicates a very unhealthy working environment. A decision such as this should alert everyone that the team is not adaptive, and is marching steadily toward inevitable failure. Reckless, inadvertent This type of debt is most likely created by a lack of experience. It is the result of not knowing best practices in modern software engineering. It is likely that the code is a mess, much like in the previous case, but the developer did not know any better and therefore could not find any other options.