Download An object-oriented extension of Oberon by Mossenbock H. PDF

By Mossenbock H.

Show description

Read Online or Download An object-oriented extension of Oberon PDF

Best programming books

OpenGL ES 2.0 Programming Guide

OpenGL ES 2. zero is the industry’s prime software program interface and images library for rendering refined 3D snap shots on hand held and embedded units. With OpenGL ES 2. zero, the total programmability of shaders is now to be had on small and conveyable devices—including cellphones, PDAs, consoles, home equipment, and automobiles.

Flow-Based Programming: A New Approach To Application Development (2nd Edition)

Written through a pioneer within the box, this can be a thorough consultant to the fee- and time-saving merits of Flow-Based Programming. It explains the theoretical underpinnings and alertness of this programming technique in sensible phrases. Readers are proven how you can practice this programming in a few components and the way to prevent universal pitfalls.

Objective-C Quick Syntax Reference

The Objective-C quickly Syntax Reference is a condensed code and syntax connection with the preferred Objective-C programming language, that's the middle language at the back of the APIs present in the Apple iOS and Mac OS SDKs. It offers the fundamental Objective-C syntax in a well-organized structure that may be used as a convenient reference.

Object-Oriented Programming in C++ (4th Edition)

Object-Oriented Programming in C++ starts with the fundamental rules of the C++ programming language and systematically introduces more and more complicated subject matters whereas illustrating the OOP technique. whereas the constitution of this ebook is identical to that of the former version, each one bankruptcy displays the newest ANSI C++ normal and the examples were completely revised to mirror present practices and criteria.

Additional info for An object-oriented extension of Oberon

Example text

SetZoom(z) zooms the frame According to the factor 2 z. g. in EditFrame) to track the mouse and to get its actual (grid aligned) coordinates ( x, y) and the buttons pressed. The mouse grid itself is aligned to the frame origin. • EditFrame(x, y, buttons) is called automatically by the system whenever the mouse is within the frame and at least one mouse button was pressed. Typically an overridden EditFrame method uses Trackmouse in order to perform interactive editing. EditFrame is empty in this class.

If f=NIL before the call, it gets the class of the receiver. • HandleMouse(x, y, b) draws the mouse cursor and calls EditFrame when a button is pressed. A Note Regarding this Version The original version of TR 109 is out of print and not available electronically. It is of historical interest in the development of the Oberon family of languages. It is now in electronic form for the benefit of the interested. Every effort has been made to stay faithful to the original, even to the point of replicating its layout and typography.

All other coordinates are relative to this origin. • SetGrid(g) sets the grid to g. • SetZoom(z) zooms the frame According to the factor 2 z. g. in EditFrame) to track the mouse and to get its actual (grid aligned) coordinates ( x, y) and the buttons pressed. The mouse grid itself is aligned to the frame origin. • EditFrame(x, y, buttons) is called automatically by the system whenever the mouse is within the frame and at least one mouse button was pressed. Typically an overridden EditFrame method uses Trackmouse in order to perform interactive editing.

Download PDF sample

Rated 4.92 of 5 – based on 23 votes